package unitPackage;

public abstract class ANonPlayableUnit extends AUnit{
	
	public int[] npuOverworldMove(int randInt)
	{
		int[] move = new int[2];
		
		move [0] = 0;
		move [1] = 0;
		
		if(randInt == 1)
		{
			move[0] = 1;
			move[1] = 0;
		}
		
		if(randInt == 2)
		{
			move[0] = 0;
			move[1] = 1;
		}
		
		if(randInt == 3)
		{
			move[0] = -1;
			move[1] = 0;
		}
		
		if(randInt == 4)
		{
			move[0] = 0;
			move[1] = -1;
		}
		
		return move;
	}

}
